![]() ![]() Without spoilers (primarily because you absolutely have to play it through to understand what the hell’s going on), it’s a gloriously insane thing, simultaneously placing almost every major character and action in the game in a new light and putting paid to the many, many accusations that the game was a copycat Tolkien-tale. Panchaea is destroyed anyways because of the fighting and Hyron going boom, and the transmission you send is ignored due to the chaos. To my mind, one of the greatest in gaming history came with Capcom’s pseudo-western RPG, Dragon’s Dogma. Originally posted by G7Franubian: None was canon because all of them may have happened. If I was going to be lazy about it, I’d say “chill, dude”.īut that absolutely doesn’t devalue the power of an ending. If I was going to be a bit more artsy about it, I’d say that it’s all about the journey, not the destination, man. ![]() If I was going to be academic about it, I’d say that game writing’s true use lies in how it surrounds you, rather than to where it directs you. It is, by its very nature, the moment at which all choice is forcibly taken out of your hands, no matter how changeable the final cutscene might seem. To hijack that train metaphor for a second, an ending’s just the terminus of that track. Deus Ex: Black Light is the prequel novel to Mankind Divided and the Sequel to Human Revolution. It’s a puzzle that changes from week to week.” Blowing up Panchaea is one of the ending options in HR. Should the development train change tracks (or skip a whole part of its journey for whatever reason) it’s up to the writers to consistently adapt to the new surroundings. Things change during a game’s development, and they generally change to ensure that the game provides consistent fun. What happened in Human Revolution the so-called ‘canon’ ending is whatever you as a player did, smiles Mary DeMarle, executive narrative director on Deus Ex: Mankind Divided. Porter sees games writing as much as a support mechanism for development as it is a driving force: “Outside outlandish cut-scenes and the like, narrative isn’t quite as big, spectacular and expensive as everything else that goes into a typical AAA game – and as such is more malleable. In a medium built on moment-to-moment choices, games writing becomes more of a funnel for the player, a way to invisibly help them along - whether that’s by creating something exciting enough that you want to carry on or understandable enough that you know how to carry on. It was a game that thrilled in the moment, rather than upon seeing results. Even if you refuse to accept the solid gold fact that all of its possible conclusions were a bit crap, Human Revolution was never really about the end product of your time with the game. Now that Eidos Montreal has announced Guardians of the Galaxy, a Marvel project involving key members of the Deus Ex team, an imminent sequel to Mankind Divided looks more unlikely than. ![]()
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